The trademark application KINGUIN was filed by KINGUIN DIGITAL LIMITED, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). Application under examination.
The application was filed in English (Spanish was selected as the second language).
Change of name and address of the trademark registration was recorded on August 20, 2025.
Goods And Services
The mark was filed in class 35 with following description of goods:
Wholesale services in relation to games
Wholesale services in relation to computer software
Lead generation services
Marketing, advertising and promotion services
Marketing services in the field of web site traffic optimization
Database marketing services
Database marketing
Digital marketing services
Administration of competitions for advertising purposes
Administration of contests for advertising purpose
Advertising services for the promotion of e-commerce
Advertising of the goods of other vendors, enabling customers to conveniently view and compare the goods of those vendors
Business process management
Advertising and business management consultancy
Provision of an on-line marketplace for buyers and sellers of games software, video games and PC games
On-line retail store services featuring computer software, namely, game software, video games, computer games, game programs, computer software tools
Distributorship services in the field of computer software, namely, retail services of game software, video games, computer games, game programs and computer software tools
Provision of an online marketplace for buyers and sellers of downloadable digital image files authenticated by non-fungible tokens [NFTs]
Providing online marketplaces for sellers of goods and or services
Retail of third-party pre-paid cards
Provision of an online marketplace for buyers and sellers of non-downloadable virtual goods, in-game currency, in-game items and digital content.
The mark was filed in class 36 with following description of goods:
Provision of prepaid cards and vouchers
Issuance of prepaid gift cards
Issuing of payment gift vouchers
Issuance of prepaid vouchers
Financial sponsorship of esports activities
Electronic transfer of cryptocurrency
Financial trading of cryptocurrency
Financial exchange of cryptocurrency.
The mark was filed in class 38 with following description of goods:
Provision of access to an electronic marketplace [portal] on computer networks
Provision of access to an electronic marketplace [portal] on computer networks for virtual goods, in-game currency, in-game items and digital content in online games
Providing access to web sites on the internet
Providing access to portals on the Internet
Providing online forums for communication in the field of electronic games
Providing Internet chatrooms and Internet forums
Electronic exchange of messages via chat lines, chatrooms and Internet forums
Leasing access time to online games
Signal transmission for electronic commerce via telecommunication systems and data communication systems
Message sending, receiving and forwarding
Message sending and receiving services
Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
Providing access to gambling and gaming websites on the internet
Providing user access to search engines
Chatroom services for social networking
Transmission of digital information
Telecommunication services provided via Internet platforms and portals
Providing user access to platforms on the Internet
Transmission of multimedia content via the Internet.
The mark was filed in class 42 with following description of goods:
Providing analytical tools in the form of SaaS software
Rental of video game software
Creating and maintaining IT systems supporting marketing and sales
Software as a service [SaaS]
Platforms for gaming as software as a service [SaaS]
Design and development of video game software
Platform as a service [PaaS]
Cloud storage services for electronic data
Blockchain as a service [BaaS]
Providing temporary use of non-downloadable software for enabling users to access virtual goods, in-game currency, in-game items and digital content in online games
Cross-platform conversion of digital content into other forms of digital content
Hosting of digital content
Hosting of digital content on the Internet
Hosting of digital content online
Platform as a service [PaaS] featuring software platforms for transmission of images, audio-visual content, video content and messages
Providing online non-downloadable computer software for minting non-fungible tokens [NFTs].