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EUTM file information

019157802

Animoca BRANDS


March 16, 2025

Trademark Summary

The trademark application animoca BRANDS was filed by Animoca Brands Limited, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). Application filed.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer programs for video and computer games
    2. Downloadable computer programs for gaming applications, interactive gaming
    3. Downloadable electronic game software for cellular telephones
    4. Downloadable electronic game software for handheld electronic devices
    5. Downloadable electronic game software for wireless devices
    6. Digital materials, namely, downloadable encrypted multimedia files containing algorithms securing digital currency
    7. Digital materials, namely, downloadable encrypted multimedia files containing algorithms securing digital currency featuring blockchain technology
    8. Downloadable cloud-based software for managing digital assets
    9. Downloadable computer application software for mobile phones, namely, software for managing and validating digital currency transactions using blockchain based smart contracts
    10. Downloadable computer software for managing and verifying virtual currency transactions on a blockchain
    11. Downloadable computer software for managing digital tokens and transactions
    12. Downloadable computer software for managing digital currency and transactions on a blockchain
    13. Downloadable computer software for generating cryptographic keys for receiving and spending digital currency
    14. Downloadable software for managing and receiving and spending in-game, digital currency
    15. Downloadable software for managing and receiving and spending in-game, cryptocurrency
    16. Downloadable computer programs for making purchases featuring digital currency for use in online virtual worlds
    17. Downloadable computer programs for playing games featuring digital currency for use in online virtual worlds
    18. Downloadable software for managing and verifying digital currency transactions on a blockchain via the internet and wireless devices
    19. Downloadable computer software for use as an electronic wallet
    20. Computer software used as wallet for virtual currency, non-fungible tokens, digital and blockchain assets
    21. Computer software for managing and validating cryptocurrency and non-fungible tokens (NFTs) transactions using blockchain-based smart contracts
    22. Downloadable computer software for use in electronically trading, storing, sending, receiving, accepting, and transmitting digital currency, and managing digital currency payment and exchange transaction
    23. Downloadable computer software which facilitates online services for social networking.
  • The mark was filed in class 36 with following description of goods:
    1. Issuing of tokens of value
    2. Financial exchange of virtual currency
    3. Currency trading services
    4. Currency exchange services
    5. Currency transfer services
    6. Cash management, namely, facilitating transfers of electronic cash equivalents
    7. Financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network
    8. Financial services, namely, providing electronic transfer of a virtual currency for use by members of an on-line community via a global computer network
    9. Financial services, namely, providing a virtual currency for use by members of an on-line community via a blockchain
    10. Provision of administration services for trading of virtual assets, e-wallet payment services provided via the issuance of e-wallets with offline private keys
    11. Provision of online financial transaction services
    12. Blockchain-based financial transactions
    13. Payment services for cryptocurrency
    14. Financial information services relating to cryptocurrency.
  • The mark was filed in class 41 with following description of goods:
    1. Arranging of contests featuring computer games
    2. Providing online computer games
    3. Providing information on-line relating to computer games and computer enhancements for games
    4. Production of video and computer game software
    5. Electronic games services provided by means of the internet
    6. Entertainment services, namely, providing games of chance via the Internet
    7. Providing a computer game for use network-wide by network users
    8. Virtual reality game services provided on-line from a computer network
    9. Entertainment services, namely, providing temporary use of non-downloadable video games
    10. Provision of information relating to electronic computer games provided via the Internet
    11. Entertainment services, namely, providing a website featuring games and puzzles
    12. Providing an on-line computer game in the field of blockchain gamification with digital property rights in the open metaverse
    13. Providing entertainment information about video game tournaments and competitions via a website
    14. Providing a website featuring blogs and non-downloadable publications in the nature of online information sharing
    15. Education services, namely, providing panel discussions in the field of computer gaming, blockchain gamification with digital property rights, and digital property rights in the open metaverse
    16. Educational services, namely, providing online classes, tutorials, seminars and workshops in the fields of finance, digital currency, cryptocurrency and digital assets.
  • The mark was filed in class 42 with following description of goods:
    1. Computer consultation
    2. Computer programming and software design
    3. Computer service, namely, acting as an application service provider in the field of information management to host computer application software for the purpose of localizing, monetizing, developing, publishing, advertising, and marketing computer software, namely, gaming and utility applications
    4. Computer services in the nature of customized web pages and other data feed formats featuring user-defined information
    5. Computer services, namely, computer system administration for others
    6. Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring computer software, namely, gaming and utility applications
    7. Computer services, namely, designing and implementing network web pages for others
    8. Computer services, namely, hosting and maintaining an on-line web site for others to localize, monetize, develop, publish, advertise, and market computer software, namely, gaming and utility applications
    9. Computer services, namely, integration of computer software into multiple systems and networks
    10. Computer services, namely, interactive hosting services which allow the user to publish and share their own content and images on-line
    11. Computer services, namely, remote management of computer applications for others
    12. Computer software consultancy
    13. Computer software design
    14. Computer software development
    15. Computer software development and computer programming development for others
    16. Computer software development in the field of computer games, video games, online games, game related applications, utility applications, and development tools
    17. Hosting an on-line community web site featuring a social network for computer software, namely, gaming and utility applications
    18. Allowing others to participate in social networking by creating an online community that allows registered users to participate in social networking in the field of computer software, namely, computer games, utility applications, and interactive games, provided online and via computers
    19. Platform as a service [PaaS]
    20. Software as a service [SaaS]
    21. Providing online non-downloadable software for social networks
    22. Cryptocurrency mining
    23. User authentication services using blockchain technology.
  • The mark was filed in class 45 with following description of goods:
    1. Online social networking services
    2. Providing on-line computer databases and on-line searchable databases in the field of social networking
    3. Online social networking services in the field of computer games, video games, online games, game related applications, utility applications, development tools, as well as computer databases, and consultancy services regarding the same
    4. Social networking services for entertainment purposes in the field of computer software, namely, computer games, utility applications, and interactive games, provided online and via computers, mobile computers, and wireless devices.