The trademark application ANIMOCA was filed by Animoca Brands Limited, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). Application filed.
The application was filed in English (Italian was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable computer programs for video and computer games
Downloadable computer programs for gaming applications, interactive gaming
Downloadable electronic game software for cellular telephones
Downloadable electronic game software for handheld electronic devices
Downloadable electronic game software for wireless devices
Digital materials, namely, downloadable encrypted multimedia files containing algorithms securing digital currency
Digital materials, namely, downloadable encrypted multimedia files containing algorithms securing digital currency featuring blockchain technology
Downloadable cloud-based software for managing digital assets
Downloadable computer application software for mobile phones, namely, software for managing and validating digital currency transactions using blockchain based smart contracts
Downloadable computer software for managing and verifying virtual currency transactions on a blockchain
Downloadable computer software for managing digital tokens and transactions
Downloadable computer software for managing digital currency and transactions on a blockchain
Downloadable computer software for generating cryptographic keys for receiving and spending digital currency
Downloadable software for managing and receiving and spending in-game, digital currency
Downloadable software for managing and receiving and spending in-game, cryptocurrency
Downloadable computer programs for making purchases featuring digital currency for use in online virtual worlds
Downloadable computer programs for playing games featuring digital currency for use in online virtual worlds
Downloadable software for managing and verifying digital currency transactions on a blockchain via the internet and wireless devices
Downloadable computer software for use as an electronic wallet
Computer software used as wallet for virtual currency, non-fungible tokens, digital and blockchain assets
Computer software for managing and validating cryptocurrency and non-fungible tokens (NFTs) transactions using blockchain-based smart contracts
Downloadable computer software for use in electronically trading, storing, sending, receiving, accepting, and transmitting digital currency, and managing digital currency payment and exchange transaction
Downloadable computer software which facilitates online services for social networking.
The mark was filed in class 36 with following description of goods:
Issuing of tokens of value
Financial exchange of virtual currency
Currency trading services
Currency exchange services
Currency transfer services
Cash management, namely, facilitating transfers of electronic cash equivalents
Financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network
Financial services, namely, providing electronic transfer of a virtual currency for use by members of an on-line community via a global computer network
Financial services, namely, providing a virtual currency for use by members of an on-line community via a blockchain
Provision of administration services for trading of virtual assets, e-wallet payment services provided via the issuance of e-wallets with offline private keys
Provision of online financial transaction services
Blockchain-based financial transactions
Payment services for cryptocurrency
Financial information services relating to cryptocurrency.
The mark was filed in class 41 with following description of goods:
Arranging of contests featuring computer games
Providing online computer games
Providing information on-line relating to computer games and computer enhancements for games
Production of video and computer game software
Electronic games services provided by means of the internet
Entertainment services, namely, providing games of chance via the Internet
Providing a computer game for use network-wide by network users
Virtual reality game services provided on-line from a computer network
Entertainment services, namely, providing temporary use of non-downloadable video games
Provision of information relating to electronic computer games provided via the Internet
Entertainment services, namely, providing a website featuring games and puzzles
Providing an on-line computer game in the field of blockchain gamification with digital property rights in the open metaverse
Providing entertainment information about video game tournaments and competitions via a website
Providing a website featuring blogs and non-downloadable publications in the nature of online information sharing
Education services, namely, providing panel discussions in the field of computer gaming, blockchain gamification with digital property rights, and digital property rights in the open metaverse
Educational services, namely, providing online classes, tutorials, seminars and workshops in the fields of finance, digital currency, cryptocurrency and digital assets.
The mark was filed in class 42 with following description of goods:
Computer consultation
Computer programming and software design
Computer service, namely, acting as an application service provider in the field of information management to host computer application software for the purpose of localizing, monetizing, developing, publishing, advertising, and marketing computer software, namely, gaming and utility applications
Computer services in the nature of customized web pages and other data feed formats featuring user-defined information
Computer services, namely, computer system administration for others
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring computer software, namely, gaming and utility applications
Computer services, namely, designing and implementing network web pages for others
Computer services, namely, hosting and maintaining an on-line web site for others to localize, monetize, develop, publish, advertise, and market computer software, namely, gaming and utility applications
Computer services, namely, integration of computer software into multiple systems and networks
Computer services, namely, interactive hosting services which allow the user to publish and share their own content and images on-line
Computer services, namely, remote management of computer applications for others
Computer software consultancy
Computer software design
Computer software development
Computer software development and computer programming development for others
Computer software development in the field of computer games, video games, online games, game related applications, utility applications, and development tools
Hosting an on-line community web site featuring a social network for computer software, namely, gaming and utility applications
Allowing others to participate in social networking by creating an online community that allows registered users to participate in social networking in the field of computer software, namely, computer games, utility applications, and interactive games, provided online and via computers
Platform as a service [PaaS]
Software as a service [SaaS]
Providing online non-downloadable software for social networks
Cryptocurrency mining
User authentication services using blockchain technology.
The mark was filed in class 45 with following description of goods:
Online social networking services
Providing on-line computer databases and on-line searchable databases in the field of social networking
Online social networking services in the field of computer games, video games, online games, game related applications, utility applications, development tools, as well as computer databases, and consultancy services regarding the same
Social networking services for entertainment purposes in the field of computer software, namely, computer games, utility applications, and interactive games, provided online and via computers, mobile computers, and wireless devices.